Mage 2e Spellcasting Assistant

This tool helps calculate spellcasting mechanics based on the provided rules. Values update automatically as you change inputs. Always refer to the Mage: The Awakening 2nd Edition core rulebook for complete rules and context.

Character Basics

Gnosis 3 provides:

- Max Mana Spend/Turn: 3

- Yantra Limit: 4

- Ritual Interval (Standard Casting): 30 minutes

- Paradox Dice per Reach over free: 2

Step 1: Choose Spell

Is this Arcanum Common or Inferior for Improvised Mana cost? (Prime is Inferior, others Common)

Step 2: Choose Casting Method
Step 3: Assign Reach

Calculated Free Reach: 0

Specific Reach Costs (Beyond Factor Advancement)

(Enter number of spells *currently* over limit. E.g., 1 if one spell is already active over your limit.)


Total Required Reach (from Factors, Specific Costs, Custom): 0

Reach Spent Over Free: 0

Paradox Dice from this Spent Reach: 0

Step 4: Set Spell Factors

All factors start Standard. Primary Spell Factor gets a bonus. Other factors can be made Advanced by spending Reach (this is automatically calculated and added to Total Required Reach in Step 3).

Calculated Reach for Advancing Factors & Indefinite Duration: 0

Primary Factor Bonus (steps/levels): 0


Casting Time

Interval: (from Gnosis)

Bonus dice from extended ritual: +0

Effective Casting Time:


Range

Effective Range:


Potency

Dice Penalty from Potency: 0


Duration

Dice Penalty from Duration: 0


Scale

Dice Penalty from Scale: 0


Total Dice Penalty from Spell Factors (Potency, Duration, Scale): 0

Step 5: Determine Yantras

Yantra Limit (from Gnosis): 0. Selected Yantras: 0

SelectYantraDice BonusNotes
Demesne+2
Environment+1
Supernal Verge+2
Concentration+2Taking non-reflexive action or damage cancels. (Reflexive)
Mantra+2Cannot be used reflexively.
Runes+2Breaking runes cancels.
Path Tool+1
Order Tool+1
Sympathy+0-2 (Avg +1)If Sympathetic Range Attainment, mandatory, no bonus. (Assuming +1 if chosen)
Sacrament+1-2 (Avg +1)(Assuming +1 if chosen)

Total Dice Bonus from Yantras: 0

Max Yantra bonus to spellcasting roll is +5 *after* offsetting spell factor penalties.

Step 6: Check Dice Pool

Base Pool (Gnosis + Character Arcanum Rating): 0

Total Factor Penalties: 0

Total Yantra Dice Bonus: 0

Bonus from Extended Ritual: +0

Net Modifier from Yantras & Factor Penalties (capped at +5 total): 0

Final Spellcasting Dice Pool: 0

Step 7: Pay Mana

Mana for Improvised Common/Inferior Arcanum: 0

Mana for Indefinite Duration (from table): 0

Total Mana Cost: 0

Step 8: Paradox

Determine Paradox Dice Pool

Paradox Dice from Spent Reach (Step 3): 0


Sleeper Witnesses

If Sleepers witness, also consider quality modifiers for Paradox roll:

Paradox Dice removed by Mana (Step 7): -0

Calculated Paradox Dice Pool: 0

Contain or Release Paradox

Paradox Roll (GM Info)

GM rolls the Paradox Dice Pool. Results: Dramatic Failure (no Paradox, WP back, next Paradox roll no +1), Failure (no Paradox), Success (Paradox occurs), Exceptional Success (Paradox Condition + Paradox occurs).

Released Paradoxes

Paradox successes are spent on Anomaly effects AND apply as a dice penalty to the spellcasting roll. If spellcasting is dramatic failure, caster gets Paradox Condition.

Example Anomaly Effects (cost per Reach): Undo/apply Common Reach (1), Impose Condition (1), Change Subject (2), Abyssal Tilt (3), Summon Abyssal Rank 2 (5, +1 Rank/Reach).

Step 9: Roll Spellcasting

Final Spellcasting Dice Pool (from Step 6): 0

Roll Results (Player Info)

Dramatic Failure: Magic fails. Caster gains a Condition based on intended outcome.

Failure: Magic fails.

Success: Spell takes effect as imagined.

Exceptional Success: Spell effect is better. Regain 1 Willpower. Choose one: